AIWanderer

Back to work on the MUD and associated fun. I’ll be making updates to the MUD in the near future. I just made one to make it easier to update the publicly available MUD via git pull.

Connected to all this I’ve been toying around with local LLMs and a MUD client that leverages a local LLM to produce automation using prompts. My first example, creates a multi-step plan that the LLM can run to move to a target, attack it, and repeat if the auto-rescue returns the PC back to town. I’ll be looking at creating new personalities that can create automated or semi-automated players. The source code for this project can be found at https://github.com/looperlative/AIWanderer


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