Category: Uncategorized

  • OLC

    Decades ago, I wrote my own OLC for Circle 2.2. That code is long lost and probably good thing that it is. However, the general commands were sound. MEDIT, OEDIT and REDIT for editing mobiles, objects and rooms. The commands fit nicely into the mud and present a menu based system to edit these items.…

  • Play testing

    Been doing a bunch of playing of the different characters to understand where each character is useful and where they may have challenges. Circle 3.1 adds the ability to extend duration by casting a spell multiple times which is very use for sanctuary and other spells. However, I did feel the need to tweak the…

  • Circle World Creator

    Going through the Circle contrib files, I found this gem. It is an offline world editor with configuration for Circle 3.0 and 3.1. It compiles with the latest Visual Studio. I’ve made one small bug fix that allows the Chessboard zone to load correctly. I haven’t tried the other zones, yet. The code is released…

  • Otto!

    Yes, the MUD is new and empty. So, it is hard to get started. Enter Otto! Otto is an automated cleric player character that understands a few simple commands and makes it possible for new players succeed. I’ve play tested the MUD with Otto and he makes a big difference. MUDs can be difficult and…

  • Initial modifications

    There were a few things that the Circle 3.1 code base didn’t have and I noticed very quickly. So I have quickly added the following: tank and opponent status on the prompt, auto-assist, autoeq turned on, a more generous stat roller, vlist command, scroll of remove curse in the magic shop, and improved regen when…

  • CircleMUD?

    Nostalgic? Maybe. I’ve always loved creating and playing MUDs, but mostly creating. So here I go again. The MUD is up and running at mud.amstadt.com 4000 or if you want a secure link: mud.amstadt.com 4444. I have verified the secure link with tintin++ and its SSL command. All of the modifications of code and areas…